Displaying posts tagged
csharp

Archiving CodePlex Archive

A data hoarder? Me? Nooo...

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Half a year later I'm still publishing stuff. Yay, what a fucking breath of fresh air.

In case you haven't noticed, they're shutting down CodePlex Archive. I've set to back that thing up without a second thought. I wrote a tool to help facilitate this effort. When the process is done, I'll probably host a website allowing everyone to browse the archived projects for free. Impatient? You're free to build the tool and download a copy of the archive for yourself.

In case you don't like .NET and/or C# for some reason, the search API usage should be clear, it's located in the file called ProjectArchiver.cs.

An important note: their search API allows to skip up to 100,000 projects for any search query. Not sure if there are more, but I'll be sure to provide an update when I figure it out.

Chroma Framework - update #2

It's been almost a month since I last wrote anything on this piece of shit blog of mine. I did not come back empty-handed, however! Here's some more details on how Chroma moved forward...

Chroma Framework - update #1

Whew. It's been a while. Between personal issues and quarantine I've managed to create quite a lot of stuff for Chroma. Here are some of these...

C# & low-level rendering APIs? Can do!

I am such a stubborn bitch.

Since MonoGame in all its greatness and complexity - seriously, give it a shot if you're not me - couldn't cut it for my development needs and ideology*, I decided to write my own little 2D game framework.

I want to do that in pure C#

V, 02.03.2020 (dd-MM-yyyy). Non-colorized...